Nyxatar Heroes Saga - Event & Action Cheatsheet

v1.0.0

Action/Event Trigger / Approx. Chance per Tick (or Condition) Primary Effect / XP & Gold Notable Positive Outcomes & Chances Notable Negative Outcomes / Risks & Chances
Always Checked (Per Tick)
Ambient Esoteric Death 0.0004% (DEATH_CHANCE_MEDITATE_ACCIDENT_BASE / 50) Hero Dies Mysteriously N/A True Death
Global Flavor Event 0.005% (GLOBAL_FLAVOR_EVENT_CHANCE) Logs a random world event message (flavor only, no mechanical effect) N/A N/A
Nemesis Encounter Starts at 0.03%, increases with World Tier (NEMESIS_ENCOUNTER_BASE_CHANCE * (1 + world_tier * NEMESIS_ENCOUNTER_TIER_BONUS_FACTOR)) Triggers trigger_nemesis_encounter. XP/Gold from victory scales with Nemesis Lvl & Tier. Victory: Large XP & Gold, Nemesis-quality Item (quality scales: Nemesis Lvl/Tier). Defeat (HP to 0): 60% True Death chance (min 10%).
If on a quest & survives (win or non-fatal loss), quest progress may decrease by 1.
Conditional Actions (Checked before general actions)
Long Rest HP < 25% Max HP (then 80% chance to trigger) Heals to full HP. (No direct XP/Gold) Fully Healed. Ambush during rest (0.1% True Death chance).
Short Rest HP < 55% Max HP (not long resting; then 30% chance to trigger) Heals MaxHP/10 + rand(1, Lvl/4+Tier). (No direct XP/Gold) Moderate Healing. Ambush during rest (0.05% True Death chance).
Primary Action Categories (One chosen per tick if not resting/Nemesis)
IF QUEST ACTIVE: (Total weight for this block = 100)
Progress Quest 60% weight Advances quest by 1 step. Base XP/Gold from xp_unit/gold_unit (both scale with Lvl). Specific outcomes multiply these. Miraculous (0.5%): XP*30 of unit, Quest Prog +1–3.
Discovery (15%): XP*3 of unit; Chance for Gold (scales: Lvl, CHA) or Item (quality scales: Lvl, INT, Tier).
Combat Win (within 62.5% combat branch): Significant XP/Gold (scales: Lvl, MonsterLvl), chance for item (quality scales: INT, Tier).
Normal (20%): Minor XP (0.8*unit).
Setback (2%): Minor XP (0.2*unit); Trap Chance (0.12 - WIS/500 - Tier*0.01) -> Damage, potential Overwhelm/True Death.
Combat (62.5% total branch): Can take damage, Overwhelm/True Death (standard rules). Quest fails if Overwhelmed.
↳ Quest Completion (Auto after last quest step) Very Large XP & Gold reward (scales with Lvl, based on xp_unit/gold_unit * large multipliers). Chance for bonus high-quality Item (quality scales: Lvl, CHA, Tier). N/A
Train Stat 12% weight (during quest) Base XP (scales: Lvl). Logs training random stat. Breakthrough ((0.0002 / (1+(Stat/20)^2)) + Tier*0.00005): +1 to trained stat. Fatal Accident (0.04%): True Death.
Meditate 12% weight (during quest) Base XP (scales: Lvl, WIS). Varied flavor text. Epiphany (0.001 + WIS/5000 + Tier*0.0001): Large bonus XP. Small random XP variance. Fatal Accident (0.02%): True Death.
Patrol 8% weight (during quest) Base XP (scales: Lvl). Logs patrolling. Encounter Outcome (if 3.5% encounter): Defeat/drive off monster (bonus XP scales: MonsterLvl), or monster misses. “All quiet” otherwise. Fatal Mishap (0.16%): True Death.
Encounter (3.5%): Monster attacks; damage, Overwhelm/True Death possible.
Short Rest (also) 8% weight (during quest, if HP-based rests not triggered) (Same as conditional Short Rest: Heals MaxHP/10 + rand(1, Lvl/4+Tier)) (Same as conditional Short Rest) (Same as conditional Short Rest: 0.05% True Death ambush)
IF NO QUEST ACTIVE: (Total weight for this block = 103)
Seek Quest 24.27% weight (25/103) Assigns new quest title & steps. (No direct XP/Gold for seeking). Quest Started. N/A
Explore 11.65% weight (12/103) Base XP (scales: Lvl). Logs exploration. Find (4%): Gold (70%, scales: Lvl) or Item (30%, quality scales: Lvl/Tier).
Lvl Shrine (0.001%): +1–5 Levels.
Guardian (0.05%): Tough fight; if won: good XP/Gold/Item (all scale: GuardianLvl/Tier).
Fatal Mishap (0.1%): True Death.
Ambush (1.5%): Monster attacks; damage, Overwhelm/True Death possible.
Guardian can also kill.
Scout Ahead 9.71% weight (10/103) Higher Base XP (scales: Lvl). Logs scouting. Find (6%): Gold (60%, scales: Lvl) or Item (40%, quality scales: Lvl/Tier).
Encounter Outcome (if 3% encounter & survives): Bonus XP (scales: MonsterLvl).
Fatal Mishap (0.2%): True Death.
Encounter (3%): Monster attacks; damage, Overwhelm/True Death possible.
Forage 7.77% weight (8/103) Base XP (scales: Lvl). Logs foraging. Varied flavor text. Find (12%): Gold from herbs (80%, scales: Lvl) or Healing Salve (20%, amount scales: Lvl/Tier). Fatal Mishap (0.04%): True Death (e.g., poison ivy).
Train Stat 6.80% weight (7/103) (Same as “Train Stat” during quest - XP scales: Lvl) (Same outcomes - Breakthrough: (0.0002 / (1+(Stat/20)^2)) + Tier*0.00005) (Same risks - Fatal Accident 0.04%)
Meditate 6.80% weight (7/103) (Same as “Meditate” during quest - XP scales: Lvl, WIS) (Same outcomes - Epiphany: 0.001 + WIS/5000 + Tier*0.0001) (Same risks - Fatal Accident 0.02%)
Practice Weapon Drills 5.83% weight (6/103) Base XP (scales: Lvl, STR, DEX). Logs drills. Stat Insight (0.15% with soft cap): +1 STR or DEX. Injury (2.85%): Minor damage.
Fatal Accident (0.01%): True Death.
Pray at Shrine 3.88% weight (4/103) Minor XP (scales: Lvl, WIS). Costs small gold (scales: Lvl) if affordable. Divine Boon (17% if offered, 2% if not): Big Heal (MaxHP/3+Lvl) & Large Bonus XP.
Minor Blessing (23% band, upper limit 40% if offered, 25% if not): Small Heal (MaxHP/10+Lvl/2) & Bonus XP.
“Peaceful moment.”
“Gods are silent.”
Fatality (0.01%): True Death.
Study Ancient Tome 3.88% weight (4/103) Base XP (scales: Lvl, INT). Logs study. INT Increase (0.2% with soft cap): +1 INT.
Significant Insight (4.8%): Large Bonus XP (scales: Lvl, INT, Tier).
Magical Feedback (10%): Minor damage.
Fatal Accident (0.008%): True Death.
Tend Local Landmark 3.88% weight (4/103) Base XP (scales: Lvl, WIS). Varied flavor. Gold Find (8%, after mishap check): Small Gold (scales: Lvl). Neutral flavor outcome otherwise. Mishap (5%): Flavor text only, no mechanical penalty. (No True Death risk)
Share Tales at Gathering Place 4.85% weight (5/103) Base XP (scales: Lvl, CHA). Varied flavor. Gold Gain (7%): Small Gold (scales: Lvl).
Rumor (21%, after gold checks): Logs a procedurally generated rumor. Neutral flavor outcome otherwise.
Gold Loss (7%): Small Gold (scales: Lvl). (No True Death risk)
Craft Simple Items 3.88% weight (4/103) Base XP (scales: Lvl, DEX, INT). Success (70%): Small Gold (scales: Lvl). Failure (30%): Wasted materials/time (flavor). (No True Death risk)
Study Map Fragment 2.91% weight (3/103) Base XP (scales: Lvl, INT). Gold Find (5%): Medium Gold (scales: Lvl).
Decipher Location (25%, after gold check): Flavor text about a location.
Flavor text about map being indecipherable. (No True Death risk)
Observe Surroundings 3.88% weight (4/103) Base XP (scales: Lvl, WIS). Varied flavor about observed wildlife/flora/environment. Neutral insight flavor text. Mishap (4%): Flavor text only (e.g., startled by animal), no mechanical penalty. (No True Death risk)